Neon Triangle Tunnel
An endless synthwave tunnel that loops without a stutter. It comes with glow and without, so it works as a loud music visualizer or as a quiet background.
Everything here started as an empty Blender scene. Neon loops, cute stylized props and a few everyday objects, all modeled, shaded and animated by me. You get the native .blend file, ready to render.
Checkout happens on Contra. Each Buy button takes you to the product there, where you pay and download the file.
An endless synthwave tunnel that loops without a stutter. It comes with glow and without, so it works as a loud music visualizer or as a quiet background.
The second, more realistic take on my jelly cube. Translucent, wobbly, and lit with the HDRI that ships in the file, so it looks right the moment you render.
Four variations of a glowing energy sphere, each with its own looping animation. Good for sci-fi interfaces, loaders, or anything that needs to look switched on.
A full retrowave scene: striped sun, neon grid and that 80s glow, already animated. Open it, render it, and put it behind your track or your title card.
A block of ice with energy running through it. The previews are rendered in both Cycles and Eevee, so you can see how it holds up in each engine before buying.
A pink cupcake modeled and shaded by hand. It holds its own as a hero prop and fits right into a bakery or kawaii scene.
A cute panda-themed donut shop, with the kitchen props and scene lighting already in place. It includes animation, so the scene moves from the first frame.
Seven stylized breakfast props: a cookie, a cup, a donut, a toaster, two bread slices and a sugar cube. Everything you need for a soft, cartoon morning scene.
A glossy square mug with clean topology and real proportions. Useful for product shots, branding mockups and kitchen renders.
A shiny round tunnel with procedural materials and no external textures, so the file stays light. It loops cleanly for intros and motion graphics.
A sphere that throws off particles in a seamless loop. The particle system is set up by hand, so you can tweak the emission instead of building it from zero.
A little crystal bear with fluid moving inside it. Rendered in Cycles and Eevee for the previews, so you know what each engine gives you.
A pink retro handheld console in a clean, stylized style. A nice prop for a gaming room, a desk scene or a nostalgia post.
A glowing jellyfish built on only 449 vertices with procedural materials and no textures. Tiny on disk, still soft and luminous in the render.
A faceted green gem with animation. Light and easy to drop into game interfaces, reward screens or a jewelry scene.
A scrambled puzzle cube, modeled by hand in Blender. If you need it solved, that version is in the shop too.
The puzzle cube with every face matching. If you'd rather have it scrambled, that one is right next to it.
Prices in USD. Hover an animated model to see it move.
There are millions of 3D models online, and a growing pile of them are AI renders that fall apart the second you open the file. These don't.
No AI renders and no resold assets. Every polygon, shader node and keyframe was made by me in Blender, so what you see in the preview is what's in the file.
Tidy meshes you can edit, subdivide or rig without fighting them. Handy when the model has to fit your scene and not the other way around.
Materials, lighting and animation are already set up. Most files open, render and loop without you touching a single node.
.blend, Blender's native format. Blender is free, and from there you can export to FBX, OBJ or glTF for Unity, Unreal or any other 3D tool. Procedural materials don't always travel one to one outside Blender, so expect to touch up a shader or two if you export.
Yes. Several product pages on Contra even show the same model rendered in both, so you can compare. On the neon pieces the glow comes from Blender's compositor, so if it doesn't show up, open the Compositing tab and check that Use Nodes is on.
On Contra. You click Buy, pay there, and Contra gives you the download. Your payment details go to Contra, never to me.
Yes. Products, mascots and brand objects, in low, mid or high poly depending on where they need to live. Tell me what you have in mind and I'll tell you what it takes.
If the model you need isn't here, I can make it for your brand, your game or your next campaign.